Title: |
Computer Deathmatch 2.0 |
Filename: |
levels/doom2/a-c/comp-dm.zip |
Size: |
79.88 KB |
Date: |
03/09/13 |
Author: |
Sal Vinces (The Immortal); Simon Howard (fraggle) |
Description: |
This is a repackaging and fix-up of "Computer Deathmatch v1.6", an old Doom mod that simulates playing Deathmatch using bots that are actually dehacked-modified monsters. Despite being fairly simple, the end result is actually quite fun to play.
The original version of this mod distributed a patched version of doom2.exe and included levels that were modified versions of Doom II's levels. I (fraggle) have therefore cleaned it up into a dehacked patch, fixed a few bugs and included some levels from FreeDM as substitutes for the originals. |
Credits: |
Sal Vinces (The Immortal) deserves most credit for making the original mod. Rellik made the levels for FreeDM that I've reused here. The Freedoom project for the same. |
Base: |
Dehacked behavior reverse engineered from the contents of IMMYDM16.ZIP. Levels are from FreeDM. |
Build time: |
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Editor(s) used: |
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Bugs: |
None of the marines wields a chainsaw or SSG.
Most other bugs boil down to the fact that the bots are monsters and not really players. For example: some bots drop weapons and ammo, killing them does not score a frag, they will all gang up on you unless a stray shot triggers monster infighting, they always wield the same weapons and cannot pick up new ones, etc. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| These are like really primitive bots. It's a cool oldschool idea, but it would be more accurate if they had a more fixed movement speed and next to no pain chance. I like it though! | x |
View comp-dm.txt
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