Title: |
Cry.wad |
Filename: |
levels/doom2/a-c/cry.zip |
Size: |
11.32 KB |
Date: |
06/18/95 |
Author: |
Joseph Pacheco |
Description: |
Nervous What's up there? |
Credits: |
id........... |
Base: |
scratch |
Build time: |
Too many hours |
Editor(s) used: |
Dck22......what else. Thanks to Ben Morris (this guy can program !!!!!) |
Bugs: |
None |
Rating: |
(4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
D00MManiac
| Wtf... | x | |
Anonymous
| There is an exit switch but it's a completely unremarkable section of a wall at the end of the lava passage. The main area offers a glimmer of hope design-wise which is quickly extinguished when you see the rest of the level (admittedly, not much). Other than that it's a typical pointless shitwad. - N_A | x | |
Anonymous
| What he said. What can you say about the craftsmanship of some joker who forgets to add an exit when even Slige always remembers? | x | |
Anonymous
| This is the kind of level that gives 1995-era maps a bad name. The layout looks like a splattered bug when you use the automap, the gameplay is dull, and the ending is really bad (you have to go through a tunnel of killer lava - there's no exit, so I assume you're supposed to die, but you can easily reach the end of the tunnel and return to safety). There's loads of health and ammo, and a cyberdemon, but there's also invincibility. It looks horrible, and plays badly. | x |
View cry.txt
|