Title: |
Downtown v1.0 |
Filename: |
levels/doom2/d-f/downtown.zip |
Size: |
28.14 KB |
Date: |
04/05/06 |
Author: |
Matt Bollier |
Description: |
Basically, it's a city. Not a huge city, but it's big enough to require some good hardware to get some speed out of it. Lots of linedefs. The level itself is pretty difficult on UV but it is possible to beat it. On DeathMatch it's great. Try and grab the Invulnerabilty's in the library and in the parking lot. Also, in the sewer, you can set some good traps. The alley is a bad place to hide, as there is no way out. But most of the time, you'll just be running around searching for the other player in the streets so just grab the plasma rifle or double barrel and hunt down your friends. |
Credits: |
Ben Morris for "THE" Doom Editor, DCK ID, of course, for Doom2 |
Base: |
New level from scratch |
Build time: |
Too long |
Editor(s) used: |
DCK v1.1 and D!ZONE |
Bugs: |
None |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| play the original downtown instead of this shit. | x | |
Anonymous
| This is dated May 1995. It is an early and undistinguished city map. It has a few square buildings with passageways, and only 48 monsters, mostly former humans, with a few imps. The greatest part of the monsters are clumped in the street, and you can just mow them down in one go. It might be decent in deathmatch. | x |
View downtown.txt
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