Title: |
American Gludiators Assault - DeathMatch |
Filename: |
levels/doom2/deathmatch/a-c/agmax.zip |
Size: |
9.9 KB |
Date: |
01/30/95 |
Author: |
Max Smolens |
Description: |
Like AG Assault, one guy on platform, other guy hides behind barriers, lotsa weapons and stuff. Nice cool music to set the tone. Sometimes both guys end up on the same level. This is really fun - chasing the other guy around the 'arena', like a wild goose hunt.
TIP: click on that pillar on the top level... neato! You really have to see what's in that neato pillar!
-=- Play AGMax.wad NOW! -=- |
Credits: |
Id software, NWT guy (NWT was helpful), DoomCAD guy... |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DoomCAD 5.0, NewWadTool 1.1, PC Paintbrush(r). |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is a frighteningly suboptimal pile of cack from December 1994. As a deathmatch level, it's just a square room with some angular pillars; as a single-player level, it only has 70 monsters but they tend to be archviles and pain elementals, so it's frustratingly unplayable, with dozens of skulls flying into your face. The readme suggests that it took ages to do, which is the real tragedy; it's awful. | x | |
Anonymous
| OMFG...this even has a 1 Player mode, which almost rivals Dyke Project. Pure Orangutan diahrrea here. | x | |
Anonymous
| probibly the worst dethmatch wad i have ever seen... | x |
View agmax.txt
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