Title: Blitzkrieg (Lightning War!)
Filename: levels/doom2/deathmatch/a-c/blitzkrg.zip
Size: 164.66 KB
Date: 07/29/95
Author: Jason Kirby
Description: An 8 level deathmatch fest of all original DOOM II levels (I've been hoarding them!). I feel all the aforementioned wads I created suck, and these are 1000% better! To give you an idea of what I like (and what you should be playing!) here is a list of my favs.

- All DANZIG & IGOR levels (DANZIG17 rulz!) - The BOBxx and DWELLxx series (BOB11 is my fav!) - GKPAK (GKDMx) levels - 2DIE - BLITZKRG levels 3 & 5

If you like any of these levels, then I'll guarantee you'll find something here for you. Some of these are quite different than the others so check out all eight of them. These were designed primarily for the way I like to play deathmatch (Skill 5, -deathmatch), but I included skill levels for other play styles as well. All levels created by me with the exception of level 4 by Abdulah (100% his) and level 2 Ryan (100% his idea, 30% his design, the rest mine)

- ALL exits are clearly marked!!!!

Level 1: Dethfest - Good flow, mid-sized level, good for 2 people and excellent for 3 or 4.

Level 2: Megalith - Concept wad, Run around on platforms, blow your buddies ass off and keep yours out of the acid! Jump INTO the centre pool for the plasma and teleport the hell out! Corner teleports take you to the opposite corner.

Level 3: Nice and small, with room for 4 (mega-bloodbath!!), perfect for 2. Hit the switch and run outside around the corner for the plasma rifle. The BFG is only accessible if you start there. - DANZIG style level

Level 4: Paztor Switch by rocket pillar lowers rocket, plasma & exit lifts (co-op exit). Features some automatic doors. The 2 switches in the berserk room lift 2 sets of stairs between the 2 main areas.

Level 5: Cozy little fragfest for 2 (or more psychos!). Exit switch opens the real exit to the right and behind of it. Remember, the plasma & BFG are only a hop & skip away! ;) - DANZIG style level

Level 6: Nice open level, with no plasma rifle. If you get a BFG camper, send a nice UAC standard issue, high explosive, armour- piercing, depleted uranium projectile his way (i.e. ROCKET his ass the hell out of there!).

Level 7: My latest pwad. You must shoot the blue skull switches from the tower (shotgun or bullet) to open the doors for the plasma & BFG. Entering & exiting the tower close those doors. Check out the cool midgrate doors (borrowed from HAVOC.WAD by Driller).

Level 8: Something I had laying around. Built around the central rocket launcher area. The rocket lifts are automatically lowered. A bit big for 2 but great for 3 or 4.
Credits: Tim "TIMinator" Ash, Ryan Saari, Abdulah, Shaun Stoneman, Jock Bray, Steve, James, and many others for playtesting.
Base: New levels from scratch
Build time:
Editor(s) used: DCK 2.2, REJECT11.
Bugs: None (Textures must be perfectly aligned!!!).
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:


Reviews:
lupinx-Kassman
Smart layouts for the most part. Seems like it would make for an energetic DMx

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