Title: |
Captured Base v1.0 |
Filename: |
levels/doom2/deathmatch/a-c/capdbase.zip |
Size: |
52.8 KB |
Date: |
10/29/95 |
Author: |
Topi Ylinen |
Description: |
This is my first released Deathmatch wad! It is a small, fast-action wad, with a lot of rockets but no energy weapons. Watch my demo to see how the wad works. (Although I forget to get the rocket launcher) But to see the whole demo, you must watch it from command line level, i.e. doom2 -file capdbase.wad -playdemo demo1 I included the very same demo in the wad file, but in the embedded demo1 I get killed by a revenant fireball every time! Weird. Anyway, if you watch the demo with the "-playdemo" parameter, you can see me complete the level (with 100% kills) at "Hurt me plenty", after a few unsuccessful attempts... with 5% health for quite a long time of it :->
Mission brief: The Titan Base has been captured by enemies (Enemy Marines in Deathmatch mode, alien troops otherwise). Your task: Evict them! |
Credits: |
Authors of DETH, keep on the good work! (And you know who). |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DETH2.63, Wintex, Deutex |
Bugs: |
None |
Rating: |
(1 vote)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Doomkid
| For a first map from 1995 it ain't too bad, but there are some silly deisng choices - Why is a lamp blockling the gap in the big 'arena' area?! Oh well, no one is ever gonna play this so what does it matter? | x |
View capdbase.txt
|