Title: |
The Hourglass of Death!!!!!!!!!! |
Filename: |
levels/doom2/deathmatch/g-i/hourgl1.zip |
Size: |
35.36 KB |
Date: |
07/04/95 |
Author: |
Paul D. Shelton |
Description: |
This is an interesting "experimental" level I cooked up to try out a few new ideas I felt needed a little exploration, the most significant of which invloves a very clever use of teleporters to keep deathmatch opponents in constant contact with one another. The big room with the trees and the blackwall texture contains a ring of teleporters blocked from direct access by these little partitions. When a player in another section of the level walks over a lindef, one of these partitions falls and allows the oponnent access to the teleporter, which, in turn, teleports them to the other player's location. I've tried it out a little in deathmatch play and it has proved very exciting. Another theme I tried to explore in this one was the use of linedef triggered hiding places where players can wait in ambush. If you have any constructive criticism concerning this wad, e-mail. |
Credits: |
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Base: |
d On Level 1 |
Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| never-before-done concepts (as far as i know) and amazing gameplay | x |
View hourgl1.txt
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