Title: |
HEADING FOR SELF-DESTRUCTION - The Flat - |
Filename: |
levels/doom2/g-i/heading.zip |
Size: |
282.7 KB |
Date: |
12/19/95 |
Author: |
Pascal Valentin |
Description: |
This level is an almost exact copy of my flat. Player one even starts in my room ! First I had the inten- tion to build the whole flat, but that would become a little bit boring to play. So I've decided to build only the top floor and the corridors of the ground floor. This is my first PWAD so I hope you enjoy it. If you have any comments then contact me. |
Credits: |
The authors of Doom, Doom ][ and Id Software. The programmers of the used editors. Mark A. Klem, for some of the sounds and a few ideas. Miss J. Moose Fox for testing. The Rutting Mooses ! |
Base: |
New level from scratch |
Build time: |
Too much |
Editor(s) used: |
DCK v2.2 by Zerius Development, Ben Morris. BSP v1.2x by Colin Reed (integrated in DCK). NWT v1.2a by TiC, Denis Möller. Paint Shop Pro v3.11 by JASC, Inc. |
Bugs: |
None |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It's good for it's age. I don't see what people have against it. Consider the year it is from. 4/5 | x | |
Anonymous
| Good map. 4/5 | x | |
Anonymous
| A good map of an unjustly maligned genre. There's nothing wrong with making wads based on real places. | x | |
Anonymous
| "This level is an almost exact copy of my flat." Relic from an era where these sorts of things were thought to be really cool. Pretty average affair for 1995. It's made up of - derp -mostly corridors and rooms, but it plays decently enough, and the custom sounds aren't all that bad either. | x |
View heading.txt
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