Title: |
Let It Roll |
Filename: |
levels/doom2/j-l/letitrol.zip |
Size: |
167.54 KB |
Date: |
02/05/02 |
Author: |
Sean Bernard |
Description: |
There are no areas where you can become trapped. If you seem trapped, look carefully; there is an exit somewhere. |
Credits: |
id |
Base: |
New from scratch |
Build time: |
I started this WAD four bottles of whisky ago (approximately 12 days). |
Editor(s) used: |
DEU for DOOM 2, DEUTEX v3.6, Autodesk Animator, ColorView v2.1 for DOS |
Bugs: |
Of course not. I would not release something if I knew it had bugs. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Enthusiastic but amateurish levels. Simple and way to rectangular layout with a lot of duplication, almost no texture use, and little ambiance. Gameplay is simple and not very attrative. | x | |
Anonymous
| 3 maps? I say. The map is a bit small, but yeah, it got potential. ~2/5 | x | |
printz
| A bit too generous with powerups. The design is a bit predictable. | x | |
Anonymous
| This includes a photo of the author hard at work on what looks like Map02. These three maps are competent but nothing special, and far behind the curve for 2002. The first map is a gimmicky thing which squeezes most of the action into a single multi-level room; the second map has a nice, clean room with a cyberdemon, but I can barely remember anything about it; and the third map similarly slips my memory. There's loads of rocket ammo and health. It's all very bland and forgettable. | x |
View letitrol.txt
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