Title: |
MEGA MAZE - THE ULTIMATE FIRST PERPESCTIVE MAZE. |
Filename: |
levels/doom2/m-o/megamaze.zip |
Size: |
192.07 KB |
Date: |
08/24/96 |
Author: |
Johnny Wallbank |
Description: |
This baby's large, it's full of monsters. And the DA'S on your pink little
butt.
YOUR MISSION!
To enter the Inferno-fested, worm-ridden, twisting-twiddling, little hole.
Kill all in 24 hours (Actually, there's no time limit.) through 5 locations!
(Each more deadlier.) |
Credits: |
Me and the wonderful guy that made Waded. |
Base: |
Sratch |
Build time: |
Let's see.... urmm.... way more than 85+ hours probably. |
Editor(s) used: |
WADED V 1.48 and DEU2.1 |
Bugs: |
Level 1-None.
Level 2-A few see-thru walls. But these are tiny.
Level 3-Purpose HOM (Hall Of Mirrors) bug in the house bit, I wanted to give
the effect that a mirror was there.
Level 4-A odd platform on the tight-rope bit. See thru walls.
Level 5-See-thru walls, on the spiral staircase maze! |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Charming fun | x | |
Anonymous
| Based on the readme I was expecting these five levels to be awful, and they are. The levels predate Giulio Galassi's maps by ten years, but they are in the same league. Map01 is a typical right-angled, single-file maze. Because the corridors are single-file, the gameplay consists of walking forward and firing periodically. The other maps are the same; Map04 has a catwalk maze, Map05 has a stab at an arena. Overall this is terrible. | x |
View megamaze.txt
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