A futurist base with a lot of brown and gray tex- tures. I tried to build a pretty and detailed map, within the limits of the original Doom II -this was a requisite of the 6th Cabro's Map Tournament-, and with the action of the classics... A lot of cannon fodder, I mean.
Credits:
AK-001, for alert me of a bug when played in cooperative. The grafists of Unreal -the mountains texture in the sky come from that game- and the author of the midi -a adaptation of the System Shock's first level music-.