A map I finally finished after starting it a year ago and leaving it untouched until about 2 weeks ago. Theme and basic layout inspired by Map 05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29
Focus was a somewhat nonlinear level with tight combat and above-average diffuculty.
Runs in vanilla/chocolate doom, tested primarily in zDoom.
The definition of "nostrum" doesn't really fit the map or anything, I just think it's a cool sounding word.
Credits:
Base:
New from scratch
Build time:
Too long, probably over 24 hours.
Editor(s) used:
Doom Builder 2, XWE
Bugs:
Sometimes crashes in vanilla doom in sector 46, sometimes doesn't. Unable to replicate the crash and unsure why it happens.