Title: |
PARADOX |
Filename: |
levels/doom2/p-r/paradox.zip |
Size: |
38.66 KB |
Date: |
04/23/96 |
Author: |
Darryl Ashton |
Description: |
This is my first
(decent and working) level so far. |
Credits: |
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Base: |
New level from scratch. Good though, 'init? |
Build time: |
Oh God. Er, About 10 days, 3 hours each, that
equals about 30 hours. Maybe. |
Editor(s) used: |
WadAuthor 32bit (the best editor, and
it works brill in Win95! Register though) and
DM, for testing the deathmatch-ablity. |
Bugs: |
That drop after the little chasm has a naff wall texture, and maybe the lifts as well. A few doors are supposed to be secret, but I've left them out because I couldn't be bothered - er, because it's easier for you to get the best places to hide. No HOM, at least!!! |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Eh, I commend the creators efforts, but this map is ruined by bad design choices and horrid use of monsters. | x | |
Anonymous
| ^ The fact that it's long is part of what makes this map annoying though. It has all kinds of very obvious mistakes: inescapable slime/lava pits, areas you can easily get trapped in, terrible ammo distribution, texturing, monster placement, etc. Lucky to get a 1/5 | x | |
Anonymous
| The textures is not cool placed. It starts with a cyberdemon, archviles and revenants to impossible. It's long so i give you 3/5 stars -Arthur. | x | |
Anonymous
| Terrible; basically a 1994 level but from 1996. It's worse than Echobelly, just a lot of low square rooms, with no thought or effort put into the textures or monster placement. It's the kind of level where there's a secret room just behind the start location - a cliche that goes back to the second user-made Doom level ever. You pick up a megasphere, and then you teleport right next to a second megasphere. Bottom cleavage. | x | |
Anonymous
| This map has almost everything a good map shouldn't have. Avoid this! 0.5/5 -Milian | x | |
Anonymous
| cool map | x |
View paradox.txt
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