Title: |
The Seventh - Level 03: The Technology Base |
Filename: |
levels/doom2/p-r/prwrsv03.zip |
Size: |
89.39 KB |
Date: |
07/02/98 |
Author: |
Michael "Prower" Reid |
Description: |
The Seventh - Level 03: The Technology Base
About nine hours after the transport started, the lift finally comes to a |
Credits: |
Adam Williamson, Richard J. Sham, Cyberdem, Rudy
Jurjako, Linguica, Aurican and Chrozoron for
recording demos for The Seventh 01 and 02.
All the fellows at #doom2 who encouraged me to
continue with The Seventh. Except for about 1/8 of
the visitors, but they're deathmatch kinda peoples.
Also, Jesse Myers(njx9) and Scott Cover(Covaro)
were meant to be beta-testers, but I hadn't seen
njx9 in a while (and I didn't want to flood his
mailbox if he was on vacation), and Covaro was
visiting the bluegrass state, Kentucky. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
Waded 1.83, Warm 1.6, Deth 3.92 for level editing
PC Paintbrush 5.00 for graphics |
Bugs: |
Yeah, right. Like I'd have errors in my work! |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is from June 1998. I haven't played the other levels in the series; this one is a pretty good but often frustratingly cramped reactor / techbase. The design is nothing special by modern standards, but you get a decent number of the tougher monsters in a small space, and so it's never boring. It has a hub-style layout that breaks the action into bite-sized chunks. Against it, there's often very little room to dodge. | x |
View prwrsv03.txt
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