Title: |
Mountain, mabey? I haven't decided yet.. |
Filename: |
levels/doom2/p-r/ripz.zip |
Size: |
340.39 KB |
Date: |
11/03/97 |
Author: |
Just me. Adam VanBuskirk. Dissapointed? |
Description: |
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Credits: |
id Software, Inc. & the authors of: wintex Doomcad rmb DeuSF |
Base: |
new levels from scratch |
Build time: |
almost a year now, still counting. |
Editor(s) used: |
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Bugs: |
Plenty, but nothing that might hinder play. Just a few hundred HOM's. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Typical work of an author who knows how to draw lines with his favourite level editor, but almost totally misses the basic concepts of ambiance - and even more important: gameplay. All-over it looks like random mapping, and is too far below meh for earning 2*. And no, it doesn't give a good feeling about the 85% which is (or was in 1997) work in progress... | x | |
Memfis
| A preview of a megawad that was never finished due to Quake killing Doom. Maps 01 and 03 are kinda bad but fun in a trashy way, with unpredictable progression/texturi ng and a good deal of action. 04 and 15 are heavily unfisished and just barely playable for about a minute. You can skip them. Or this whole wad. | x |
View ripz.txt
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