Title: |
Rude Awakening |
Filename: |
levels/doom2/p-r/rudeawak.zip |
Size: |
43.46 KB |
Date: |
03/19/96 |
Author: |
Andrew Gerhard |
Description: |
My first Wad. It kind of just happened, no real planning involved. You do have to back track a lot so it plays somewhat bigger than it looks in Single player mode. |
Credits: |
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Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DCK 2.2, RMB 2.1 (Get this, and optimize any WAD that you run on a 486 or lower - the speed boost can be surprising) |
Bugs: |
I can sometimes see vertical hairlines in the exit room. I dunno. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is an unsurprisingly crude but not altogether awful level dated March 1996. The layout is competent for mid-1994, and there's a decent amount of action, although it mostly involves standing at one of a series of corridors, blasting oncoming demons with overwhelming firepower. Ends with a battle which gives you a BFG vs some chaingunners and revenants. For mid-1994 it would be dumpling, but for 1996 it's some way behind the curve. | x |
View rudeawak.txt
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