Title: |
shangorn |
Filename: |
levels/doom2/s-u/shangorn.zip |
Size: |
60.55 KB |
Date: |
03/08/10 |
Author: |
goldenhog |
Description: |
based off a recent quick sketch i made |
Credits: |
captain stewpid for testing |
Base: |
New from scratch |
Build time: |
a month? |
Editor(s) used: |
DeePsea |
Bugs: |
None that i know of |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| People say this needs more armor. For what? There's plenty of cover at each hit-scanner fight and in the other fights there's so much space for infighting (with cover) that one can easily conserve plenty ammo and health. The lowering red key was a bit dull because it forced me to wait a lot after the fight. The level wasn't hard, as in my first try I completed it in one go (100 kills and secrets in 17:30 minutes) without deaths (or saves) and with few scares. [3/5] ~Chain Mail (03/2011) | x | |
Anonymous
| Need armour in the map. Hitscan monsters kicking my ass, red key battle make me sick, even it isn't too hard but just boring. However, it's still good and fun map.(Backpack secret need "use" on the wall texture that the same with sector of backpack's one.) :p 3.5/5 -playerlin | x | |
Anonymous
| What everyone else said, still a very nice little effective level. Too slow with the red key, blocking back, also I didn't know how to take the ammo backpack secret. Do I just have to use the jump or is there a secret way to lower it? 4/5 - Optimus | x | |
Anonymous
| A good quick fix and worth playing. As mentioned...some armor would've helped...even if it were clusters of helmets here and there. The map overall was bit too predictable.
On the upside, the battles were fun...especially the revenants. Afterwards, I was able to sneak in a cat-nap whilst waiting for the red key! 3/5 | x | |
Anonymous
| Not too bad. Some armour would have been nice at the start. Would have been better if the monsters at the red key area were released just before you hit the switch so then you don't have to learn that it would be a good idea to run in and hit it asap so that the lift drops while you fight the monsters. | x | |
Anonymous
| Could have been a fun little map, but lots of small issues made this "meh". Namely : lots of hitscanners with low health / no armor outside of secrets (they don't make the map harder, just more tedious) ; blocking the previous path without any way to get back to it AND a very slow lowering floor for the red keycard, leaving you to stand around doing nothing once the few monsters in that area are dead. 3/5 | x |
View shangorn.txt
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