Title: |
Tenacity |
Filename: |
levels/doom2/s-u/tenacity.zip |
Size: |
270.85 KB |
Date: |
01/01/03 |
Author: |
François Coppex (Helioth) |
Description: |
The name of the level simply comes from the fact that you will have to be very tough to finish such a huge and complex level. I included a demo of myself finishing the level in ultra-violence mode. This level is designeg for running with a PCI Pentium faster than 66Mhz. It will be too slow on every 486 computer. No BFG9000 |
Credits: |
ID Software, Brendon J Wyber, Raphaël Quinet, Colin Reed, Stephen Renton. |
Base: |
New level from scratch |
Build time: |
Approximately 40 hours |
Editor(s) used: |
DEU2 5.21, DEEP 6.11, BSP 1.2x, NWT 1.2 |
Bugs: |
None |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| i thought this map was great with iddt x2, the second half of the map is way better | x | |
Anonymous
| Starts very well, indeed the maze spoils the fun, yet if you manage going through it (and you need to find two keys inside the maze! :P) it's awesome later. I will give it 4.5/5 - Optimus | x | |
Anonymous
| Awful. Starts off with some tunnels, and then it turns into a cramped, darkened maze filled with spectres and a random teleport that sends you back to the start. All the time a monster sound effect plays that makes it sound as if you are in the belly of a Mancubus. After five minutes of wandering around in a dark maze, punching things, I couldn't be bothered with it. Perhaps the second half is beyond brilliant, but no-one will ever see it. | x |
View tenacity.txt
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