Title: STRONGHOLD AT TIKAL
Filename: levels/doom2/s-u/tikal.zip
Size: 81.28 KB
Date: 10/08/99
Author: GRAHAM.J.PERCY 15-17 CHERRY ST PEARCEDALE VICTORIA AUSTRALIA, 3912 PH 03 5978 7198
Description: THE LEGIONS OF THE DAMNED HAVE FOUND THEIR WAY THROUGH ONE OF UAC's EARTH-BOUND PROTO- TYPE INTER-DIMENSIONAL GATEWAYS (WHEWWW....) HIDDEN DEEP IN THE NORTHERN JUNGLES OF GUATEMALA. THEY ARE WAITING FOR YOU IN THE ANCIENT LOST MAYAN CITY OF TIKAL; AND THEY ARE READY!
Credits:
Base: New level from scratch
Build time:
Editor(s) used: "DOOMCAD V5.1" PLUS "BSP.EXE" NODE BUILDER
Bugs: "HALL OF MIRRORS" AFFECT HAS BEEN AVOIDED AFTER MUCH EFFORT, HOWEVER;- MUST USE BSP.EXE V1.2 TO BUILD NODES AND MUST STAY INSIDE NORMAL PLAY AREA WHILST PLAYING LEVEL TO AVOID TECHNO-JUNK WOBBLIES (HOM)! (ie. PLAY WITH CLIPPING "ON").
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Memfis
Pretty cool, liked the sinister abstract design and the action was satisfying.x
Anonymous
Good map. Play it.x
Anonymous
A wad from the time when uploaders weren't afraid to post their addresses. Understandably, it wasn't very good but the author does not know that, hence his address plastered very plainly on the author field.x
Anonymous
This is dated September 1997, a more innocent age when people had no problem putting their full name and home address and telephone number in the readme. You fight 119 baddies in and around a couple of Mayan pyramids - with ancient Mayan radioactive waste barrels - plus a techbase. Detailing and design vintage 1995, and would have been memorable then; shame it's from 1997. The gameplay is decent, doesn't stand out.x
Anonymous
Tableau avec de grande piece. Assez surprenant. Reussi en 3 vies a Fast UV - 3/5 - Eye'sx

View tikal.txt
This page was created in 0.00146 seconds