Title: Voidship2 v2.2
Filename: levels/doom2/v-z/voidshp2.zip
Size: 171.87 KB
Date: 01/13/98
Author: Kevin McGrail (hevkev)
Description: In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!
Credits: ID, of course, keep it up guys Raphael Quintet and Brendon Wyber for DEU Colin Reed for BSP Jens Hykkelbjerg for RMB Olivier Montanuy for DeuTex Matt Fell for the "unofficial" DOOM specs Tom Neff for DESIGN11.FAQ Jim Flynn for his LNDFS.txt Hank Leukart and his "Official" DOOM faq Dr. Sleep, David and Kathy Bruni, Graymatter, Patrix, Stormin Normin, Paracelsus and the rest of the bunch at the Compuserve Gamer's FORUM (you too, Morgana!) Without their help, I'd NEVER have finished the #$@%! thing ! Last, but not least Leo Martin Lim, the creator of UAC_DEAD.WAD. His starry sky inspired me to start voidship.wad
Base: New level from scratch
Build time: Don't Ask, It's embarassing! >;-{]>
Editor(s) used: Doom Edit Utility (DEUGCC 5.2) Hacked DEU for DOOM II (DEU2-5.21) DeuTex - Deu Texture Companion v3.6 BSP 2.2x Nodes Builder RMB Reject Map Builder
Bugs: The fruit flies that hang around my refrigerator. I haven't named them yet though.
Rating: (12 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
Sort-of inner spaceship. Often cramped layout, lots of high elevators, lots of copy&paste. Architecture simply does not work in a number of scenes. Some essential doors are completely hidden. Monster placement is mostly, er, uninterested. Overall gameplay is hopelessly poor. Very small 2* because clearly a lot of effort has been put in this, otherwise 1*. IOW: I have no idea why ^ considers this as legendary, because it obviously isn't.x
TimeOfDeath
cool map, except for the hidden doors to the yellow and red keysx
Anonymous
Sorry, maybe good riddlerooms, but it's too annoying for me. 2/5 - Optimusx
Anonymous
Some nice ideas, but the gameplay is nothing to write home about. -- 3/5x
Anonymous
Itīs very nice, so many puzzles with switches, but I didnīt like the huge amount of color differences.... Green, red, blue...x

View voidshp2.txt
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