Title: W7.WAD
Filename: levels/doom2/v-z/w7.zip
Size: 110.77 KB
Date: 10/28/96
Author: Albert Lam
Description: 2 levels for Doom2.
Credits: Mikiya Mochizuki
Base: New level from scratch
Build time: A few days.
Editor(s) used: DCK
Bugs: None
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Zahid
highly atmospheric and modern looking...gameplay isn't hard but tricky...very nice effort for 96's..secret in first map seems useless though and catwalks along confusing progression is in map 2 upsets me but admirable stuff overall...x
Anonymous
It's fucking hard! Based on pulp fiction, huh? Well, I guess this is pulp fiction enough. ~3/5x
lupinx-Kassman
Please ignore the first two reviews, these maps are actually pretty good (maybe even above average for 96). You would have to be pretty reckless to get killed, since you get more than enough space, health, and firepower to take out all the opposition. The only tricky part in the maps is perhaps the beginning of map01, in which you can be quietly ambushed by lost souls, but once you recognize the trap, it is easy to avoid. Recommended!x
Anonymous
As the first guy wrote, this is in the CRAP category and should only be played if you want to see what crap looks like. Yet the author put a strange amount of effort into the architecture of the levels, suggesting it was a major effort. Learn by focusing on the following: (1) Do not make the levels annoying or confusing, (2) make the levels fun, with a good pace to it, and (3) give the levels proper rythem (eg. easy monsters 1st). -- 2 Stars.x
Anonymous
it sucks its got crappy gameplay and it ia anoying as hellx

View w7.txt
This page was created in 0.00161 seconds