Title: |
Heretic Binary Ripple Counter |
Filename: |
levels/heretic/g-i/hcount.zip |
Size: |
52.28 KB |
Date: |
12/20/08 |
Author: |
Paul Hiebert, aka Creaphis |
Description: |
A 4-bit binary ripple counter, loosely based on Fraggle's counter.wad (for Boom), proving that voodoo doll conveyor belt scripting was already possible back in 1994. Also included are a second level that demonstrates a few more engine quirks, and an absurdly unnecessary story that ties the two levels together. |
Credits: |
Fraggle for counter.wad and for the suggestion I make this. The Skulltag team (and Haddaway) for e1m2's music. |
Base: |
New from scratch, with counter.wad used for reference |
Build time: |
About a day of tinkering, all together |
Editor(s) used: |
Doom Builder, XWE |
Bugs: |
-The second level is prone to VPO's from some outer vantage points. To avoid crashes, stay towards the middle of the level or use hereticp.exe (Search Google for Heretic Plus if you don't have it)
-If you attempt to run this in ZDoom, most effects won't work. So, don't. |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Useless as a map. Where's the gameplay?! | x | |
Anonymous
| useful research and funny demo | x | |
Anonymous
| A++++ WOULD INCREMENT AGAIN | x |
View hcount.txt
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