Title: |
The Silenced Lamasery |
Filename: |
levels/strife/lamasery.zip |
Size: |
49.4 KB |
Date: |
07/26/03 |
Author: |
Mike Fredericks (Gokuma) |
Description: |
The first Strife pwad available on the internet as far as I know. This is a good size deathmatch level that should be suitable for anywhere from 2 to 8 players.
Two player performance tested with a 700mhz comp connected to a 120mhz comp with a 19200 serial connection and it ran good. I tried to keep the detail at reasonably medium level, not too high or too low.
Multiplayer varies substantially in Strife opposed to Doom. I suggest reading the additional gameplay notes further down in this text file and also Strife's multi.txt.
I recommend patching Strife up to v1.31. |
Credits: |
Phoenix for recording a demo with me (when he had only played Strife for the first time just the night before). Albert Dewey for a 3D cross trick in his evildog2.wad (map01 of heroes2.wad) for Doom 2 that I used a slight variation of in this level. id for Doom 2 map18 which this level contains a courtyard modeled roughly after. Creators of editors used. Rogue and Velocity for Strife. |
Base: |
New level from scratch |
Build time: |
a few days on and off |
Editor(s) used: |
Deth v4.24, DeepSea v11.77 shareware, Warm v1.6, NWT v1.3, midi2mus, Wintex v4.3, TED v1.2 |
Bugs: |
none |
Rating: |
(14 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Very good well detailed. Music was nice, not too Strife fitting, but still nice. | x | |
Anonymous
| Aha, this kind-of wad.
First, try use SlumpED OR XWE, for MAPINFO, so that the map would start straight from map01.
Second, the music was... Doomie, what i did not like.
Though, the map was good, Detailed, and balanced, so well done with it ;)
-Archfile
3/5 | x | |
Anonymous
| Not bad! | x | |
Anonymous
| its cool ;-p | x |
View lamasery.txt
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