Title: Ambient Sound Experiment for DOOM II
Filename: misc/ambient.zip
Size: 129.35 KB
Date: 02/10/98
Author: Rich Weeds Nagel
Description: Load this WAD into DOOM II (i.e. DOOM2 -FILE AMBIENT.WAD), in the "Options / Sound Volume" menu turn the "SFX Volume" all the way up and the "Music Volume" all the way down, select "Fist" and punch one time. I figured that this WAD might give authors some ideas for adding ambient sounds to their levels.
Credits:
Base:
Build time:
Editor(s) used:
Bugs:
Rating: (12 votes)
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Reviews:
mallo
Neat and useful.x
Anonymous
Thanks for the resource!x
Anonymous
Stick to music, Rich. :Px
Anonymous
This one's literarly AWESOME, man!x
Anonymous
This .wad file replaces some of the ambient monster "searching" noises with church bells, howling wind, thunder etc. When you punch, the monsters in the level come to life, but because they're hidden you get the impression of environmental audio. It's a clever idea that must surely predate 1997, and it's obsolete nowadays, buy the sounds are handy.x

View ambient.txt
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