Title: |
Star Trek - Doom Invasion |
Filename: |
themes/startrek/trkdom22.zip |
Size: |
718.21 KB |
Date: |
02/13/95 |
Author: |
Thomas Spaulding and Grant Jacobs |
Description: |
Stardate 46154.2
Captain Picard recording:
The Enterprise (NCC-1701-D) has been attacked by aliens from a group
called the Underworld Alliance. They surrounded the ship with a nebula-like
energy cloud rendering our phasers and photons useless. A boarding
party came aboard next. After a fierce firefight, the crew has been
forced to abandon ship. We managed to shutdown the warp core prior to leaving
the ship, however, I must accept responsibility for not initiating the
self-destruct sequence before the Aliens gained control of the Engineering
and Bridge sections. The ship is adrift in the Velera system.
Just before Lt. Commander Data departed the ship, he reported the aliens
had begun to modify the ship, converting it to what he theorized was more
like their homeworld. This was mainly in the lower decks and engineering
compartments.
Starfleet has authorized the use of "whatever means necessary"
to remove the aliens from the ship and regain control. A new group of
elite Starfleet Commandos (THAT'S YOU) has just arrived and are going
to attempt to retake the ship. If they are unble to, we will be forced
to destroy the Enterprise.
Sensor analysis indicates the aliens are not vulnerable to phaser fire,
but that they can be killed by more crude means, namely projectile
weapons, rockets, and phased plasma energy patterned after the
Ghym'Hadar. Due to the shielding placed by the aliens, transporting will
be difficult. Chief O'Brien, just arrived from Deep Space Nine, states that
inanimate objects may rematerialize in various parts of the ship. So, even
if the Commandos are fully loaded, they may have to hunt for their weaponry
once aboard the Enterprise.
The Commandos have one hour to retake the ship before I must order its
destruction. Repeated efforts at communication haved failed and Counselor
Troi has sensed only "pure evil" from the ship.
Good luck! And remember the clock is ticking! |
Credits: |
Additional Credits: id for Doom, Bill Neisius (bill@solaria.hac.com) for
DoomGraph 1.1 and DmAudio 1.1, Colin Reed colin@argonaut.com for Bsp1.2,
Brendon Wyber and Raphael Quinet for Deu 5.21gcc. |
Base: |
New level from scratch. Started out as DoomI but later changed to Doom II for the greater use of monsters, weapons and graphics. |
Build time: |
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Editor(s) used: |
See the addirional credits |
Bugs: |
None that we found! |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Horrible map. Star Trek deserves something better. 2/5 | x | |
Anonymous
| It is like Star Trek in two thing, the name and the sound.
Poor 2/5 | x |
View trkdom22.txt
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