Title: |
DMSFG |
Filename: |
levels/doom/d-f/dmsfg.zip |
Size: |
242.71 KB |
Date: |
08/10/05 |
Author: |
Ben Jordan |
Description: |
Well, here it is: 9 completely new Doom levels all play tested and ready to go. I have fixed the problem with multi-player games. They are all set up for different difficulty levelsand multi- player games. I suggest doing them all in order without using any cheat codes.
Things to think about: 1) Most enemies fight each other! (Imperative for level 1) 2) You can't get everything you see. 3) You can't kill 100% of the bad guys on some levels. 4) Don't use cheat codes! 5) Don't spend all your time looking for secrets. There aren't very many and they are mostly in obvious places. 6) Try to get through without the temptation of cheat codes. 7) You can kick major demon but on every difficulty level without using any cheat codes. 8) Save the game a lot on level 8! |
Credits: |
Raphal Quinet and Brendon Wyber (For giving us DEU 5.0) Rich Dersheimer "Blackfist" (For his Beginners Guides to DEU) John Kilgore (For "reluctantly" play testing all the levels)......10-15 times. Ben Jordan "ME" (For spending about 100 hours of his time to give you a complete set of levels) |
Base: |
New from scratch |
Build time: |
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Editor(s) used: |
DEU 5.0 |
Bugs: |
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Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| "Just playable" is about as polite as you can get. That or "excels at mediocrity". Worth a play if you've already played everything else. Otherwise, move on. | x | |
Anonymous
| Not bad. E1M7 is perhaps the most creative of these maps. E1M8 uses tag666 with cybderdemons, which, alas, doesn't work with the Ultimate Doom exe or ports (so far). | x |
View dmsfg.txt
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