Title: |
Hellspawn (Fragments of an unfinished DooM-addon) |
Filename: |
levels/doom2/Ports/g-i/hspawn.zip |
Size: |
25.21 MB |
Date: |
04/02/06 |
Author: |
Mouse, a.k.a. LilWhiteMouse, a.k.a. LWM |
Description: |
Stupid scientists found another way to give another breed of hell access to our world. Some of those beasts are well-known, but there is a big mass of never before seen beasts that you have to send back to their source. Please read the *Hellspawn manual* at the end of this file. |
Credits: |
Mike Blakely for playtesting and gameplay enhancements. |
Base: |
New from scratch |
Build time: |
several moth (roughly a year) |
Editor(s) used: |
Zeth, XWE, WinTex; DoGA L3 http://www.doga.co.jp/english/ for the models. |
Bugs: |
Hopefully None |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Unfinished but plays almost till the end well. Hard, not much ammo at start but later it's ok about ammo. Great ideas and really amazing scripting! I've finally have a greater idea of what can be achieved by scripting in doom. Optimus - 5/5 | x | |
Anonymous
| Certainly one of the best ZDoom levelsets that I've played! Despite being unfinished, the level of detail and the work done for the extra monsters is amazing. The fleshing out of the story really adds to the experience. It's a shame that the project was abandoned... (5/5) | x | |
Anonymous
| yay Hellspawn. | x | |
Anonymous
| A fragment, but still a masterpiece!
- Greetings
Funduke | x | |
Anonymous
| It's unfinished, so it doesn´t look all that good. 3/5 | x |
View hspawn.txt
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