Title: |
Kohe 6 |
Filename: |
levels/doom2/j-l/kohe6.zip |
Size: |
50.65 KB |
Date: |
05/02/07 |
Author: |
Ruba |
Description: |
This map was inspired by 3 things, Hell, Baywatch and The Castel Maes! So you are in a Castel Maes and you have to get the hell out of this terrible heap. Its a good looking marbel map. |
Credits: |
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Base: |
New level from scratch Editor(s) used Doom Builder Known Bugs Textuers Not Alined |
Build time: |
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Editor(s) used: |
Doom Builder Known Bugs Textuers Not Alined |
Bugs: |
Textuers Not Alined |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Pretty random, and the item placement is bizarre. 1.5/5 | x | |
Anonymous
| This isn't entirely slige, but I am 100% sure slige was a base. Yeah I've played a lot of slige megawads in the past. I know a slige wad when I see it. | x | |
Anonymous
| A severe case of bordem has to kick in before I attemp a Ruba wad. This is why! Kohe 5 was acceptable, but this has slid back into bowels of Satan's hell hound. Ruba is Latin for "Copy & Paste". 1/5 | x | |
Anonymous
| I'll never play a Ruba map again | x | |
Anonymous
| Heh, another tribute to my name? It's a short blast to play through, and has some decent carnage, however I won't give it more than 3/5 this time because it appears to be mostly SLIGE generated (too many telltale signs), although you added enough detail of your own and a custom sky. I liked kohe5 better ;-) 3/5 -Maes | x | |
Anonymous
| Not bad. 3/5 | x |
View kohe6.txt
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