Title: |
9 to 5, version 1.0 |
Filename: |
levels/doom/0-9/9-to-5.zip |
Size: |
84.71 KB |
Date: |
06/13/94 |
Author: |
Jonathan Hensey-Altfeld |
Description: |
Well, I was all set for another boooring day at the office, but something told me I was in for a little treat... a simple trip up the elevator leading to a glorious welcome... Take THAT!! No more Mr YES MAN!!! |
Credits: |
Raphael, Brendan et al; DEU authors |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU 5.0, 5.1, & 5.2 GCC (bigtime!) |
Bugs: |
I am aware of several small flaws, however these do not affect gameplay, IMHO. The level has grown quite large; I have tried to be a perfec- tionist and have failed in several locations; Also I'm really tired of continually improving it! :) I've decided to release this and perhaps create an update level in the near future. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is from June 1994. It's a sort-of "my office" level, but better than most, because the author has opened it up a bit. Nonetheless there are still a lot of tiny empty rooms. Overall it's large and ambitious, with a few good early design tricks, and generally fun to play although monotonous because of the size. There's a bugged teleporter that can get you stuck, and you need to shoot rather than press a certain wall to get to the red key, which is a bind. | x | |
Anonymous
| Improve it more :( | x | |
Anonymous
| This guy claims to be a perfectionist but there is nothing perfect about this level at all. It is playable but why would you want to? | x |
View 9-to-5.txt
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