Title: |
Project: Recovery |
Filename: |
levels/doom/a-c/ae_projr.zip |
Size: |
34.8 KB |
Date: |
04/05/95 |
Author: |
Eric Sambach |
Description: |
A base has been lost and now it's your job to recover it. One hint, every big weapon is protected by large monster(s). |
Credits: |
Mr. Nobody |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Waded v1.37 |
Bugs: |
??? |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| 2/3 rating? omg, guys above - go to review cjw maps! this is quite good map, with simplistic look and pretty well gameplay. 4+1. | x | |
Anonymous
| This is dated February 1995. The flat, outdoorsy bits reminded me oddly of Rise of the Triad; it's like that game but with the novelty power-ups taken away, i.e. tedious. There's a lot of action, but it's boring. The level is a rote switch-hunt, with texture errors that look like secrets but aren't, and well-aligned textures that are secrets. Gameplay involves navigating square corridors until you have flicked a dozen or so switches the end. | x | |
Anonymous
| The look is pretty dull but not real ugly. It has some playability, but there are 2 or 3 unmarked lifts and switches that you have to activate to complete the level, and as far as I can tell some of the secrets have no hint of where they are. | x |
View ae_projr.txt
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