Title: |
Blackout.wad |
Filename: |
levels/doom/a-c/blackout.zip |
Size: |
57.45 KB |
Date: |
07/26/98 |
Author: |
Robert Larkin |
Description: |
BE AFRAID, VERY AFRAID. Don't cheat on the lights in this one. I worked really hard to create the lighting effects in this one. |
Credits: |
My son, Joshua and various friends and relatives for play testing my levels. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DEU |
Bugs: |
NONE |
Rating: |
(2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| lol yeah | x | |
Anonymous
| 75% of the monsters here are deployed through very poorly designed teleporters. Other monsters are placed in unreachable sectors (3 Barons and a Cyberdemon -- maybe to "scare" the player with their noise?) and yet others (including another Cyberdemon) can be found on "display" in a bizarre room. The blue key room was nice, but the rest of the map is utterly worthless; just identical looking marble corridors with wierd lighting effects. When you see the word "DIE", look out for a crusher. --0/5 | x |
View blackout.txt
|