Title: |
BLAKHELL.WAD |
Filename: |
levels/doom/a-c/blakhell.zip |
Size: |
483.24 KB |
Date: |
06/22/98 |
Author: |
Greytale, Natx, Roach |
Description: |
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Credits: |
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Base: |
Completely from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21 and BSP 1.1 (binary space partitioner) (Special thanks to the creators of both programs; Raphael Quinet and Colin Reed) |
Bugs: |
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Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Crude and mostly ugly but shows some originality. It annoyed me that the game bombed out with "P_PlayerInSpecialSe ctor: unknown special 105" in E1M7, when I had survived all the way there on my very first try. At least it made E1M8 more fun, as I was forced to kill the spider as intended. The last level's end does work, but only if you use registered Doom, not Ultimate Doom. Ports have an option to allow this behavior (such as complevel 2 in PrBoom). [2/5] ~Chain Mail (04/2013) | x | |
Anonymous
| Good: Some levels are large and somewhat non-linear; Lots of monsters to fight. Bad: Ugly as sin, with oddly-angled walls, poor texture choices, and bad texture alignment; Too many supplies, making it very easy and very boring; Final level is impossible to complete without NO CLIPPING. Odd: Several levels have duplicates of keys. Overall: Some attempts at level design are present, but it's really not worth anyone's time...and I hate exploding barrel puzzles! 1/5 -VV | x |
View blakhell.txt
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