Title: |
Corridors from Hell |
Filename: |
levels/doom/a-c/corridor.zip |
Size: |
23.39 KB |
Date: |
12/01/97 |
Author: |
Michael E. Toliver |
Description: |
You transport into a small, narrow room with no obvious exit. Ahh, in front of you are |
Credits: |
Dave Ryding, who play-tested this WAD and jazzed up the final version by adding |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
WADED (mainly), DEU. I used some others (DMMAUD, BSP, REJECT, etc) for |
Bugs: |
None that I know of - by all means let me know if you find some. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This gets off to a bad start - perhaps it's a modern source port issue, but playing with Zdoom and PRBoom there seems to be no way to exit the first room. Idclipping out, the level looks like a first effort from 1994. The rooms are square, monotextured boxes, and there's a staircase, some slime, and some doors. There are lots of (generally tough) monsters but also loads of ammo and health, so it's very dull to play. Especially poor for as late as 1997. | x | |
Anonymous
| A very violent Ultimate Doom level, which has a somewhat challenging start (as you're thrown right into battle) but becomes easy. Mike is a well known speedrunner, so gameplay is what's important here. The player is placed in the middle of several medium-sized battles with all the monsters from the game featured. The problem is that the map is unbelievably boring to look at. 70% of it is made up of one stone texture. This is hard to overlook, since the fights aren't super fun, either. --2/5
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View corridor.txt
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