Title: |
Continuous Wave |
Filename: |
levels/doom/a-c/cwave.zip |
Size: |
411.05 KB |
Date: |
01/10/01 |
Author: |
Raphael Cheney |
Description: |
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Credits: |
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Base: |
New level from scratch. |
Build time: |
Sorry to all you almanac junkies, but I lost track. |
Editor(s) used: |
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Bugs: |
Build bug made me stop enlarging when WinDeu and WinTEX finally started malfunctioning from overload, so I backed off to fine-tune for final release. Seems pretty bug-free otherwise (but I would appreciate an email if anything is found, or for any other helpful suggestions). Other than that, just a few BEMs (bug-eyed monsters). If you see em, shoot em. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| an educational Doom wad? | x | |
Anonymous
| Although it's not much fun to play, this is a fascinating idea. You have to go through doors that are marked with morse code, and you usually have two to choose from, and if you go through the wrong you reach a dead end. As a teaching aid - if you absolutely had to learn morse - I imagine it being very helpful, and so five stars purely for being so strange and effective. | x | |
Anonymous
| theres a pinky behind your continus wave.is that a
good description | x | |
Anonymous
| The first morse code tutor wad I ever saw! The entire alphabet and all 10 numbers in a single map. Quality build with no mismatched textures anywhere, and never feels repetitive when each new chamber has a different letter or number to figure out. Great walk-thru jungle texture feels like real vines. The hardest play setting is quite difficult to survive. A truly awesome wad, and going on my 'favorites' list. | x | |
Anonymous
| Interesting concept.. poor realisation. WAY too easy, first of all. And much too repetitive. The finale was also very disappointing. --2/5 | x |
View cwave.txt
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