Title: |
dirtytrk |
Filename: |
levels/doom/d-f/dirtytrk.zip |
Size: |
38.48 KB |
Date: |
05/06/05 |
Author: |
Bob Caryl |
Description: |
Replaces E2M1. Emphasis is on exploration and dirty tricks. My first attempt at building a level. Hope it isn't too boring. |
Credits: |
My sons, who play tested it and kept me from getting too crazy with the monsters: "NOBODY could get through here, Dad!". |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
DEU 5.2, DCK 1.0 |
Bugs: |
None I haven't eradicated so far. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| okay, design sucks, gameplay is servicable. not too trappy. the blue key isn't present on ITYTD by the way. | x | |
Anonymous
| Typical 1994 map: chaotic layout, and horrible use of mostly unaligned textures. But it does have some gameplay @ UV. 3* because there were a zillion of much worse maps in that era. | x | |
Memfis
| Cute old level, the monster density is high and there are some traps that can actually be quite dangerous. The progression is very random though: stuff seems to open for no particular reason. | x | |
Anonymous
| Made me think back to the good ol' days.
Texture alignment was pathetic, though.
Gameplay was the best thing in this. | x | |
Anonymous
| This map's theme changes with every room, but the gameplay is genuinely enjoyable, with many surprises, traps, and varied fights in different environments. A lot of monsters for such a small map means it'll be a violent trip. Very fun. Also, I appreciated that the "dirty tricks" mentioned in the text file didn't involve any retarded crusher traps, inescapable death pits, etc. Although very ugly, this has a certain charm. --2/5 | x |
View dirtytrk.txt
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