Title: SPACLAB2.WAD (SPACELAB.WAD update for Doom 1.666)
Filename: levels/doom/deathmatch/s-u/spaclab3.zip
Size: 123 KB
Date: 09/20/94
Author: Dan Anderson Ringdancer, Night...an all around guy... DR.I.M.DEMENTED. (Doc!) Thanks guys..
Description: This is a DEATHMATCH 2.0 pwad. Please play this wad with -altdeath only. You will lack the necessary ammo with origional deathmatch rules. All weapons are accessable and a COOPERATIVE exit is included. Monsters: CYBE! Just to keep you on the move. Plus, a couple of barons for you to wave at as you go by! For BEST results, Play ultra-violence with respawn switched ON!
Credits: Brendon Wyber and Raphael Quinet for DEU. Per Allanson for his GCC port of DEU. Collin Reed for BSP. Bill Neisius for DMGRAPH, DMMUSIC, DMAUD pinder2@griffin.emba.uvm.edu for the great stars.gif snapshot. author of space.wad for glass texture idea. Internet people And MOST of all...those guys at ID!! For putting together the most incredible, editable game! Thank you!
Base: New level from scratch
Build time: Too Many! :) level had major re-construction due to "viscplane errors" AARGH!
Editor(s) used: DEU 5.21 gcc, BSP 1.2x, DMMUSIC10, DMGRAPH11 DMAUD11
Bugs: no known bugs with 1.5, 1.6 ( some HOM with V. 1.2 ) org. music midi file not compatable with Doom 1.666 so was music taken out :(
Rating: (1 vote)
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