Title: SWIG1.WAD
Filename: levels/doom/deathmatch/s-u/swig1.zip
Size: 26.91 KB
Date: 06/22/94
Author: Scott Swigart
Description: This level consists of four rooms connected with some dark hallways. The lighted areas tend to be quite bright, and the dark areas are pitch black. This was done to facillitate ambushes. When you begin, and each time you die, you will have 50 rockets, 50 shotgun shells, and the blue armor. What you will not have is the weapons to use them. The weapons are placed in the various rooms, and the more destructive the weapon, the more difficult it is to reach. There's even a plasma rifle for the daring. There's only a few monsters, and I recomend using the respawn option because it keeps you from sitting in one place forever. Not to mention it keeps a few shotguns laying around which can be very handy.

If you have any trouble finding all the weapons watch the demo.
Credits:
Base:
Build time:
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Bugs:
Rating: (1 vote)
Download here

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Reviews:
Doomkid
July 1994 - Example of very early deathmatch mapping. It's better than I expected, not unplayable, but it's just too abstract and all-over for any players to enjoy much these days. It's sad to think this is basically totally expired.x

View swig1.txt
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