Title: |
HARDTIME.WAD |
Filename: |
levels/doom/g-i/hardtime.zip |
Size: |
90.64 KB |
Date: |
05/28/95 |
Author: |
Mike Katzberg |
Description: |
An interwoven 2 key level; kind of interwoven like the original Doom levels. The action is pretty intense.. for a first level at least. |
Credits: |
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Base: |
New level from scratch |
Build time: |
30+ hours, plus beta testing |
Editor(s) used: |
DEU 5.21, idbsp 1.12 |
Bugs: |
Standard glitches from overhanging |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is a pretty decent level from the dim and distant past. It's large and undetailed, but there's a lot of action (over 400 monsters) and some entertaining large-scale fights. Marred badly by a bit with a cyberdemon near the beginning; you can sneak past him one way, but he blocks the return route and you have to IDCLIP past him. Tonnes of bullets but the chaingun is hidden obtusely. The final battle is a flop; there isn't one. | x |
View hardtime.txt
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