Title: |
I Am Very Weird |
Filename: |
levels/doom/g-i/iweird.zip |
Size: |
40.58 KB |
Date: |
03/03/14 |
Author: |
Martin & Christopher Bazley |
Description: |
Watch out for traps... |
Credits: |
Anthony J. Burden & Simon Oke (authors of the Doom Editor for Total Headcases) Lee Noar (for porting DETH to RISC OS) Eddie Edwards & R-Comp Interactive (for the RISC OS port of Doom) Justin Fletcher (for Doom+) |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Deth v3.92 (RISC OS Port v1.00) |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Started as a typical bad 1994-style wad, and continued like that until I got stuck in sector 13/14 during the 2nd pass - because it is inescapable... Sorry guys, I really do like your enthousiasm, but imho you might seriously reconsider uploading levels like this to a more suitable forum. | x | |
cs99cjb
| My brother designed most of this level. He says I'm polishing a turd but I rather like it. It uses a mixture of texturing styles but nothing that clashes horribly. It's quite challenging on UV with a spread of monster types. Progress is linear via a succession of puzzles apart from one area you can bypass completely. Placement of bonus items is pretty stupid. | x |
View iweird.txt
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