Title: |
LIFTLL.WAD |
Filename: |
levels/doom/j-l/liftll.zip |
Size: |
35.62 KB |
Date: |
07/29/95 |
Author: |
Larry Ludwick |
Description: |
Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist. This is meant for the more thoughtful player, but at the high difficulty levels time to think might be at a minimum.
Weapons/Ammo are limited and low power, but there are enough to get you through the level. Just don't be wasteful. I haven't completed the level at high difficulty, but I've come close and I'm not the best player.
I tried to pay attention to detail and atmosphere.
The only gotcha traps are right at the starting areas. Aside from the initial pitfalls, you can return to any point. Hint: If it seems that you can't get to a key because of a blunder you've made, there is a way nearby.
Secret areas exist. Exercise good DOOM(man/woman/child)SHIP and touch all.
Games in progress can be saved. |
Credits: |
DEU 5.1, BSP 11x |
Base: |
New level from scratch |
Build time: |
70 hours? |
Editor(s) used: |
DEU BSP |
Bugs: |
I've buried, not removed, the only bug I know exists. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| You think you saw 0 star maps? Think again. | x | |
Anonymous
| OMG --Assmaster | x |
View liftll.txt
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