Title: |
Plucky.WAD |
Filename: |
levels/doom/p-r/plucky.zip |
Size: |
46.18 KB |
Date: |
05/12/06 |
Author: |
Mike Regan |
Description: |
My second attempet at making a Doom level from scratch. Large, Secrect areas. Some puzzles. |
Credits: |
My Brother, just for nagging at me to make it. |
Base: |
New from scratch |
Build time: |
ABout 2 hours to put eveything down on the map, then about a week just to put in some textures. Took longer because of the STAND and Super Metriod |
Editor(s) used: |
Deu 5.0 and BSP |
Bugs: |
- |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated May '94. It's one of those old maps where every room has a different texture because the author wanted to use them all. You fight 143 baddies in an abstract mess of a level, although the first time I played it I hit an exit switch long before I'd killed everybody. It has keys but you don't need them. I understand the theory; real life is also messy and random and you don't get to see most of it. But this isn't real life, it's a Doom level. | x |
View plucky.txt
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