Title: |
The Pumping Station |
Filename: |
levels/doom/p-r/pump.zip |
Size: |
354.28 KB |
Date: |
07/01/11 |
Author: |
Robbie Laliberte |
Description: |
Eerie assault on the Mars Toxin Pumping Station |
Credits: |
Kevin, for putting up with hours upon hours of DOOM, Bert, Pete, Martin and Rick for playtesting Brendon, Raphael, Matt and Bill for all their great editors |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
Deu 5.21, DMAUD, DMMusic, Doom Cad, DCK, EdMap |
Bugs: |
None |
Rating: |
(6 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| I liked the use of lighting and creepy texture use here, some parts of the design seemed creative. The fights are decent with the slime and hitscanners. Its flaws are the need to use silent switches (on console blocks) and that if you don't you can get stuck without a needed key. The secret exit is not marked, although I reached it at the end with the automap powerup. The music is fine and the sounds creepy and seem original but removable because they are too crude. [3/5] ~Chain Mail (05/2012) | x | |
Anonymous
| Classic shitty map from 1995...I accidentally hit the secret exit and the door were not like a proper door even its sector wasn't a secret area so it made no sense...the whole level just...shitty, nothing else, bad door textures, random texturing everywhere, the weak monsters and more than enough amount of ammo made this level so easy, just easily get lost due blend and bad textures/texturing in whole level. 2/5 -playerlin | x | |
Anonymous
| I kinda like the big places in this map and you don't easilly get lost. The design sometimes is very simple (one texture over the place) or not so alligned but I don't mind that. Though, to reach some places for normal progression you need to find secrets, also there are many secrets without the secret tag. 2.5/5 - Optimus | x | |
Anonymous
| I got stuck in the SE map section, while holding only the yellow key. There was a lift in the building surrounded by nukage that I could activate but not get on. Wandered around looking for switches, secrets, but found nothing. Seems like not well playtested... | x | |
Anonymous
| Slightly large, ugly nukeage base of some sort. Progression is a little confusing and involves some running back and forth. Fights are easy, with only smaller monsters and plenty of ammo. Two exits exist, the secret one is found in one of the many hidden and superfluous side areas. Several doors are completely unmarked and several switches have unclear effects. There's a helpful (proper) secret area right at the start. Overall, feels very rough around the edges and is not worth your time. --1/5 | x |
View pump.txt
|