Title: |
Texture showoff |
Filename: |
levels/doom/s-u/showoff.zip |
Size: |
21.82 KB |
Date: |
03/03/14 |
Author: |
Martin Bazley |
Description: |
Designed mainly to show red and silver textures, but there are a few monsters to make it single player. |
Credits: |
Christopher Bazley, for implementing the level Lee Noar (RISC OS Deth) Eddie Edwards/Justin Fletcher (RISC OS Doom) |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Deth v3.92 (RISC OS Port v1.00) |
Bugs: |
None |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Hmm... Looks imho to me like an I'm-trying-some-simp le-map-building-tech niques testwad for internal use only. Try it if you cannot resist very simple 1994-style maps with al its flaws, else skip it. | x | |
cs99cjb
| I thought it was impossible to get 100% kills on this map but it turns out you can if you provoke monster infighting. This is actually more playable than I remember, but probably of little interest to anyone outside my family. Disclaimer: I implemented this for my brother 15 years ago but it is in no way my design. | x |
View showoff.txt
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