Title: |
The Sludge Factory (SLUDGFAC.WAD) |
Filename: |
levels/doom/s-u/sludgfac.zip |
Size: |
112.23 KB |
Date: |
05/10/96 |
Author: |
Ben Saylor |
Description: |
This is my second WAD. It is set in MegaTox, a toxin factory. The new graphics consist of a polluted, radioactive sky, two new wall textures, a floor texture which bears a striking resemblance to one of the original wall patches, and a subtly (!) altered pallette that adds a green haze which hangs over the factory. I also wrote a new song for this level--don't complain if the timing isn't perfect; the keyboard isn't my main instrument, and I don't have any fancy sequencing equipment. Email me and let me know what you think of this WAD. Try to avoid slipping into the toxic acid! . . . . But you will, eventually . . . . |
Credits: |
id Software, the creators of all of the editors listed below, and Packard Bell for providing the image on which I based the new sky texture and for making my computer. :) |
Base: |
New level from scratch |
Build time: |
50+ hours |
Editor(s) used: |
DETH v3.87, ZenNode v0.98a, WinTex v4.2, NeoPaint v3.1 (shareware), Paintbrush (!), Midi2Mus v2.04, TED v1.2, Inkworks v1.1, and Midi Orchestrator v1.47. |
Bugs: |
Minor HOM if you make a big splash when you jump into the pools of acid. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| It has weak gameplay but unusual atmosphere and some interesting ideas (I like the way you go up to the red key). Kind of cool. | x | |
Anonymous
| A decent wad from the old days that's sort of a demo of a few mapping tricks. It also has a custom green fog that's a little awkward in modern sourceports, but still cool nonetheless. The only problem is that it's way too easy. Play it for the atmosphere, not the challenge. 4/5 | x | |
Anonymous
| This is from May 1996. It has a nice green psychedelic sky. There's a custom colourmap that doesn't work in GZDoom by default. The bit with the blue key is fiddly (there are two switches), but this is a fun short level that looks decent even today, in a simple way. It gets mazey when you enter the plant, although there's a clever multi-story bit. The boss battle has four barons, but you have enough plasma to down four cyberdemons. | x | |
Anonymous
| Good map with a great green effect! (guess why I started using it...) | x | |
Anonymous
| This is reasonably good. The green fog gives the map a unique feel. | x |
View sludgfac.txt
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