Title: |
Tri-mangle (DOOM I - E1M1) |
Filename: |
levels/doom/s-u/trimangl.zip |
Size: |
54.36 KB |
Date: |
07/31/95 |
Author: |
Ron Hughes Kevin Krupa |
Description: |
Tri-mangle is a fairly challenging level and we feel that it looks pretty damn good too! It received it's name because of several triangle shaped rooms we used. |
Credits: |
Phil Healy, Robb Roza, and Pat Healy for play testing and finding lots of stinking errors for me (Ron) to fix! |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DEU 5.21? |
Bugs: |
After a month of play testing this level I think that I've gotten most of the bugs out, but you never know!!! |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Needs marked doors. | x | |
Anonymous
| "Tri-mangle is a fairly challenging level and we feel that it LOOKS pretty damn good too!". Sure, if you are blind. | x | |
Anonymous
| "And no FReekIN DOORS!!!" | x | |
Anonymous
| Anyone can create a level like this. There is nothing to admire. No creativity. No thought. No skill. And no FReekIN DOORS!!! 0 Stars. --- Starburst. | x | |
Anonymous
| None of the doors and lifts are marked, so very
often you'll have to run along the wall,
constantly pressing the use key. Some of the
areas are mildly interesting but all in all this
is a bad level and can be avoided. | x |
View trimangl.txt
|