Title: |
Ultra Doom |
Filename: |
levels/doom/s-u/ultradm.zip |
Size: |
391.78 KB |
Date: |
09/17/96 |
Author: |
Scott Manganello |
Description: |
Set the mood here. |
Credits: |
Richard Erricksson, the authors of amok10t.wad |
Base: |
New levels from scratch |
Build time: |
Months!!! |
Editor(s) used: |
DMapEdit v4.0.6 (beta) and all the others mentioned in the credits. |
Bugs: |
A few node splits here and there, nothing to worry about since most people will not see them. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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lupinx-Kassman
| Like linear maps (like literally linear?). How about invisible mazes? Then this'll be up your street.
Well ok, I will give the author credit on trying some creative ideas (the monster's intestines, the dark map with spooky eyes.) Its just unfortunate that the implementation isn't too hot. | x | |
Anonymous
| Hmm, good wad. Might as well make this as one of my projects. | x | |
Anonymous
| An E1 replacement from May 1995. The zip has a whole bunch of files as was the fashion. I had a go on E1M1, which starts off with about 30 zombiemen lined up in a corridor, on top of each other so that they can't move. It's awful, but the transition to E1M2 is clever (you go into a demon's mouth and down his throat). Unfortunately the demon's guts are a spiral maze, and E1M3 is a right-angled maze, and I'm not minded to explore the rest. | x |
View ultradm.txt
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