Title: |
WAYNE.WAD |
Filename: |
levels/doom/v-z/wayne.zip |
Size: |
25.9 KB |
Date: |
05/12/05 |
Author: |
Wayne Watt |
Description: |
"Wayne.Wad" it's my first attemped at creating a wad level . The start location is still the defalt sector. I used DOOMED a great tool. A lot of trial and errors. Looking forward for the new release. In the mean time I'm trying to learn DEU. I played this episode without powering up. So good luck.
Please let me know how you liked it and any comments. |
Credits: |
Specical thanks to: id software, and Geoff Allen |
Base: |
New from scratch |
Build time: |
Lots |
Editor(s) used: |
DOOMED |
Bugs: |
Linedefs - Yellow key opens door stays open |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Not bad for a first attempt, but not good for a first attempt, either. The texturing is completely random, the progression confusing, and the fights (although violent) are much too easy with all the ammo and powerups you're given. The method for accessing the exit is retarded (you have to walk over a certain linedef of both columns on either side of the exit room). Yet, somehow it fits this map. --2/5 | x | |
Anonymous
| It's OK, but the gameplay would be more interesting if there weren't the big ammo/weapon stash at the start and there weren't an absurd number of invul spheres. Design is generally competent, but there are some glaring errors too. | x |
View wayne.txt
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