Title: |
9thFloor.zip |
Filename: |
levels/doom2/0-9/9thfloor.zip |
Size: |
88.23 KB |
Date: |
12/02/05 |
Author: |
Wes Burd Jr |
Description: |
HELL hath no fury, 9 floors of hell get all secrets soldier boy!
HINT: If you don't find all the switches, you can't get to the exit switch. |
Credits: |
ID Software for such a great game |
Base: |
New Level From Scratch |
Build time: |
Who Know's,Who Cares, It Got Done // !! Well, Maybe A Good 5-6 Months !! |
Editor(s) used: |
WadAuthor Ver 1.3O (The Best Editor I've Ever Used) (Check It Out,Very Easy To Use)
WARM Ver 1.6 ( For Final Node Build ) --- (Excellent Tool) & (Easy To Use) |
Bugs: |
None |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| This was pretty epic. A bit confusing at the start, but just remember that the one wall of all those switches controls the center area, and try to stay out of the small central slime area with lifts. | x | |
Anonymous
| SSSSSSSSSSSSSSSSSSHH HHHHHHHHHHHHHHHHHHHH IIIIIIIIIIIIIIIIIIII IIIIIIIIITTTTTTTTTTT TTTTTTTTTTEEEEEEEEEE EEEEEEEEZZZZZZZZZZZZ ZZZZZZZZZAAAAAAAAAAA AAAAAAAAAAAAA!!!!!!! !!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!! | x | |
Anonymous
| Here's a hint for you: there's a certain sector type that not only damages you but also ends the level once you go below a certain amount of health. Unless you actually WANT people to be able to end the level that way, DO NOT USE IT! | x | |
Anonymous
| Un bon tableau que j'ai recommencer 3 fois pour le finir en 32:57 a UV - 4/5 - Eye' | x | |
Anonymous
| well well well... Hmmm... Quite interesting, but old design... Yes, new ideas... But too many switches, and a headache to understand how they do their job! But it's a personnal feeling!! 3.5 (no 3, no 4) stars - Jive | x |
View 9thfloor.txt
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