Title: |
One Sector Tag Concept Map |
Filename: |
levels/doom2/Ports/0-9/1tag.zip |
Size: |
9.98 KB |
Date: |
06/12/08 |
Author: |
Paul Hiebert aka Creaphis |
Description: |
I made this a while ago, showed it to a few people, and then promptly did nothing else with the idea. But, considering the lack of interest in NewDoom's latest contest, I figured that it's time to show it to the world.
This is a small proof-of-concept map, made to show that you can make some interesting maps while only using the sector tags 0 and 1, and no others. This strikes me as a good premise for a mapping challenge - what do you think?
Everything done in this wad should have a vanilla workaround, but this would work better as a Boom contest for the extra capability.
Reviewers: try not to judge this as an actual level. I tried to make it fun for 1-2 minutes' worth of play, but it ain't pretty. It's really just a quickly-assembled technical example, along the lines of counter.wad or slidoor.wad - I can do better, honest! |
Credits: |
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Base: |
New from scratch |
Build time: |
About 90 minutes |
Editor(s) used: |
Doom Builder |
Bugs: |
Small texture issues. The door pillars that take a long time to open are NOT a bug - I just made it that way to block the player from a quick exit. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Obsidian
| This is an extremely interesting idea. I reckon a megawad in this style would be quite the experience. Thanks for the idea Creaphis! 3 stars. - Obsidian | x | |
Anonymous
| A nice yet short wad to play. You could of probably added in a few more things, but it was good. 3/5!-Candle M | x | |
Anonymous
| Not so bad 2.9 out of 5 | x | |
Anonymous
| Nice idea, but not that fun to play. 1/5 -r_rr | x |
View 1tag.txt
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