Title: |
666 Hell |
Filename: |
levels/doom2/Ports/0-9/666hell.zip |
Size: |
1.55 MB |
Date: |
06/18/06 |
Author: |
Deathbringer |
Description: |
A map 30 replacement which see's you battling an array of new and powerful bosses rather than the Icon of Sin. Based loosely on the PSX Doom final level "Redemption Denied". This was supposed to be created and released on 06/06/06, but was not even started until 6:00, so didnt get done in time as i had work the next day. Then illness, social life, work, TV and cousins getting married delayed it further. At least its being released in the same month! |
Credits: |
Doom Legacy Team - That smoke sprite that gets everywhere. Blood sprite Kaiser/Midway ent- Doom 64 Cyberdemon EBDoom - Sounds and sprites they got from loads of other places and put into one convenient package! Ian G. Myers - For the "Lord of Hell" EDGE Team - For this great port! ID Software - Everything else |
Base: |
New level from scratch |
Build time: |
06/06/06 - 18/06/06. Roughly 15-20 hours? |
Editor(s) used: |
Wadauthor, Doombuilder, Wintex |
Bugs: |
There may be a few misalignments i missed |
Rating: |
(11 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| WOW, the 5th cyberdemon is so unfair its not even funny. But then again, its a good challenge. Nice monsters, and cool level design. 4/5 -r_rr. | x | |
Anonymous
| really awesome work :D
5/5
make more wads like that! | x | |
Anonymous
| no exit? | x | |
Anonymous
| Nice monsters. I'll give 4 stars. | x | |
Anonymous
| For a level made in a few hours by someone who was more interesting in watching TV this is surprisingly grandiose; but I was expecting something with a bit more oomph. | x | |
Anonymous
| One kick ass level.....the new monsters were fukin awsome, same with the archetecture(sp?) 5/5 amazing work! | x |
View 666hell.txt
|